If you've not got enough food to feed your fightmen, for example (troop upkeep costs food, making it most analogous to normal TW cash), you might decide to beeline neighbouring breadbasket territories, even if they're held by tougher opponents than nearby mining settlements that you don't particularly need.Īlternatively, you can do what my crafty Menelaus did and become a quarry magnate, fending off the enormous food bill from your hungry hungry hoplites by selling gigatonnes of stone to other kings in exchange for wheat. I just wanted you to know how hard I had to resist including a screenshot of Sparta, with the deadpan factual caption "this is Sparta".įor example, every settlement on the map now has a main resource it focuses on collecting, factoring heavily into your decisions about where to invade next. It might not sound a sexy feature, but if you like resource management your tummy will be tickled, and it adds a new layer of consideration to fold into strategic decision-making. The best new trick was the implementation of five resources - food, wood, stone, bronze and gold - to replace the classic single "moneys" resource in previous games. So if you had the impression that the "saga" part of the game's name implied it was a sort of Total War Lite, you'll be pleasantly surprised.īut though Troy doesn't depart massively from formula, it's worth pointing out that the innovations it has made are generally both welcome and highly noticeable in play. When I asked game director Maya Georgieva just how big the map was, she said it was on par with the massive Mortal Empires map you can play on by stitching together the maps from the two Warhammer games, and that's. It's also a lot bigger than I was expecting, with a campaign map covering a huge sprawl of the Eastern Mediterranean, on a scale where islands I honestly couldn't place on a map had multiple territories apiece. And while four hours of Total War is never enough time for long-term irritations to show their heads, I can honestly say there wasn't a single aspect of the game's design that struck me as an obvious dud move. ![]() By and large, it feels like a sort of "best of" compilation of features from both Warhammer 2 and Three Kingdoms, with a cracking visual and narrative identity all of its own. I don't think anyone particularly wanted it to, to be honest. Straight off the bat, it's fair to say that Troy doesn't do a huge amount to reinvent the classic Total War formula. And while my inner roleplayer wanted to really get into the sandals of this insecure, shouting Greek fight aficionado, it transpired that the real joy to be had was in playing him as a sort of cheeky, opportunistic rock salesman. I got to play a good chunk of game with each of them, but Menelaus got the lion's share of time. Just as my first go at Troy saw me play a battle built on the feud between bronze age miseryboys Achilles and Hector, this second demo, which allowed me four hours to guzzle down as much campaign play as I could, focused on the even more cataclysmic beef between Menelaus and Paris. ![]() In fairness, though, he's very cross, because noted Trojan sex enthusiast Paris has run away to the other side of the Med with his wife Helen, and the whole incident has made him look a right boafus. That's because the extremely bellowy king of Sparta can't seem to take a breath without hollering his own name on the exhalation. ![]() If you see the name "Menelaus" and find yourself scratching your head over how to pronounce it, then have no fear: play any more than eight seconds of A Total War Saga: Troy, and you will never forget.
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