Most spells in World of Warcraft calculate the damage the spell will deal on cast completion, not when the spell hits. Spell queueing is a mechanic whereby pressing a spell while casting towards the end of the cast "queues" that spell, casting it immediately after the first cast finishes. 4.2.1 Mini BurnĮnter the mini burn whenever Radiant Spark, and Touch Of The Magi are off cooldown, and Arcane Surge is on cooldown. By casting Touch Of The Magi immediately after Arcane Barrage, we immediately regenerate our 4 Arcane Charge and the Arcane Barrage cast prior will land during Touch Of The Magi due to the spell's travel time. Touch Of The Magi is off the global cooldown. We cast Nether Tempest at 4 charges before Arcane Surge as the primary use of Nether Tempest is to trigger ArcaneEcho a significant number of times during Touch Of The Magi. Nether Tempest (Does not interact with Radiant Spark).Arcane Orb (It's ok to miss this if you aren't at 0 Arcane Charge).Arcane Blast x3 to consume Radiant Spark.Arcane Orb/ Arcane Blast until 4 Arcane Charge.4.2 Cooldown Phases 4.2.1 Arcane SurgeĮnter the burn phase whenever Evocation, Radiant Spark, Arcane Surge and Touch Of The Magi are off cooldown. Most of the time Arcane Harmony should be treated as a passive increase to Arcane Barrage damage and does not need to be played around. ![]() Note that Shifting Power will change these timers slightly. It should however give you a good idea of the cycles you’re supposed to go through. These timings are not exact as you will end up delaying certain spells for a second or two for one reason or another.
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